CINEMA 4D 12 released
MAXON Announces Immediate Availability of Release 12 of Acclaimed 3D Package CINEMA 4D.
Key Highlights of CINEMA 4D Release 12
Powerful New Dynamics: CINEMA 4D now includes a comprehensive and easy-to-use rigid body dynamics system based on the production-proven Bullet engine. Objects can be connected via hinges, springs and complex joints, and with a simple click, can be transformed into soft bodies.
Enhanced Rendering Features:
Linear Workflow and Color Profiles: Adopting a linear workflow is now as simple as activating a checkbox. Colors and lighting are mixed in a more realistic way, resulting in higher-quality images with less effort. Color profiles are now integrated throughout CINEMA 4D for accurate color representation.
IES lights: It's now possible to apply accurate light falloffs using the IES data directly from lighting manufacturers. Photometric intensities based on Lumen and Candela are also supported.
True Units of Measurement: CINEMA 4D now supports units, ensuring that calculations are accurate and scene scaling remains consistent. Units are automatically converted and scaling/unit information is automatically stored within each document.
Render Queue: Batch rendering has been streamlined with this augmented render task manager, complete with logging capability.
Picture Viewer: CINEMA 4D's breakthrough picture viewer now includes full-screen playback, a histogram display and navigator.
New Character Tools: The Inverse Kinetics (IK) system features new dynamic properties. CINEMA 4D Studio also includes a powerful, integrated pose-mixing and morphing system.
New Deformers: Several new deformers have been added to include options for modifying objects based on a low-poly cage or within the screen space.
Python: Extensive support for the powerful Python language is now fully integrated allowing users greater functionality to create scripts, expressions and plugins for unlimited creative workflow.
Others: A variety of other new features include double precision, dual transforms, OpenGL 3 support, new architectural shaders, and an parametric spline L-system.